BranchCommit messageAuthorAge HLSL integer pow workaroundOlli Etuaho4 hours DIRTY_BIT_PROGRAM_UNIFORM_BUFFERSKai Ninomiya14 hours EGL_ANGLE_iosurface_client_bufferCorentin Wallez16 hours DIRTY_BIT_PROGRAM_UNIFORM_BUFFERSKai Ninomiya3 days DIRTY_BIT_PROGRAM_UNIFORM_BUFFERSKai Ninomiya3 days debug layers by default whenever assertions are enabled.Geoff Lang5 days debug layers by default whenever assertions are enabled.Geoff Lang5 days the EGL_ANGLE_iosurface_client_buffer extension textCorentin Wallez6 days interface block instance recordingOlli Etuaho7 days Use dirty bits for program binding.Geoff Lang8 days
AgeCommit messageAuthorFilesLines
2014-05-14Attempt skipping D3D11 shader optimization if compilation Capens1-2/+4
2014-05-14Attempt skipping validation if D3D11 shader compilation fails.Nicolas Capens1-2/+4
2014-05-14Refactor attempting shader compilation with different flags.Nicolas Capens4-51/+73
2014-05-14Add padding to HLSL structures to prevent the D3DCompiler from packing them.Geoff Lang1-2/+85
2014-05-13Fix D3D11 'units' polygon offset bias.Nicolas Capens4-24/+8
2014-05-13Fix D3D11 polygon offset.Nicolas Capens1-2/+11
2014-04-17Report unknown swap error as EGL_BAD_MATCH.Nicolas Capens1-1/+1
2014-04-16Implement EXT_shader_texture_lodVladimir Vukicevic16-22/+712
2014-04-11Handle an unknown error when exiting fullscreen on Windows 8.Geoff Lang1-0/+8
2014-04-10Use shader optimization level 3 selectively.Nicolas Capens7-10/+59