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BranchCommit messageAuthorAge
chromium.org/masterES31: Add DispatchComputeIndirect support for D3D11jchen1028 hours
chromium.org/chromium/3555Revert "Inline and micro-optimize more for perf tests."Yuly Novikov34 hours
chromium.org/chromium/3553glBufferSubData: Exit early if size is zeroCourtney Goeltzenleuchter4 days
chromium.org/chromium/3554glBufferSubData: Exit early if size is zeroCourtney Goeltzenleuchter4 days
chromium.org/chromium/3538Pass unpack buffer as explicit parameter to texSubImage.Jamie Madill4 days
chromium.org/chromium/3552Vulkan: Emulate eglSwapBuffersWithDamage with full swapCourtney Goeltzenleuchter5 days
chromium.org/chromium/3550Pass unpack buffer as explicit parameter to texSubImage.Jamie Madill8 days
chromium.org/chromium/3551Pass unpack buffer as explicit parameter to texSubImage.Jamie Madill8 days
chromium.org/chromium/3549Vulkan: Fix FragCoord scaling when a viewport is applied.Jamie Madill8 days
chromium.org/chromium/3546Clean up state in EGLDebugTest.Frank Henigman12 days
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AgeCommit messageAuthorFilesLines
2014-05-14Attempt skipping D3D11 shader optimization if compilation fails.chromium.org/chromium/2020chromium.org/chromium/2019chromium.org/chromium/2018chromium.org/chromium/2017chromium.org/chromium/2016chromium.org/chromium/2015chromium.org/chromium/2014chromium.org/chromium/2013chromium.org/2015chromium.org/2014chromium.org/2013chromium.org/2012Nicolas Capens1-2/+4
2014-05-14Attempt skipping validation if D3D11 shader compilation fails.Nicolas Capens1-2/+4
2014-05-14Refactor attempting shader compilation with different flags.Nicolas Capens4-51/+73
2014-05-14Add padding to HLSL structures to prevent the D3DCompiler from packing them.Geoff Lang1-2/+85
2014-05-13Fix D3D11 'units' polygon offset bias.Nicolas Capens4-24/+8
2014-05-13Fix D3D11 polygon offset.Nicolas Capens1-2/+11
2014-04-17Report unknown swap error as EGL_BAD_MATCH.Nicolas Capens1-1/+1
2014-04-16Implement EXT_shader_texture_lodVladimir Vukicevic16-22/+712
2014-04-11Handle an unknown error when exiting fullscreen on Windows 8.Geoff Lang1-0/+8
2014-04-10Use shader optimization level 3 selectively.Nicolas Capens7-10/+59
[...]
 
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